I really like how the game compels to think your every move like an equation having to rely on items, distance on tiles, and you own strategy Old number distance = enemy will get first attack, and the opposite = you get to attack first and so on. Another thing I like is how it makes player admit their mistakes in sense(well from my perspective). Though the flaw I find in the game is not having to find any much of flaws, though maybe the develop themselve did find flaw and fixed, and maybe one that still exists.
though one regret I have is probably never finding all the secrets of the game maybe "Splunky-like" secret room. unless only secret was killing the Wurstlord whom drops a key may be it.
Questions to Developer(Krystman): You don't have to answer them all
- Hey Krystman are the map layouts random generated or did you design each one?
- How long did it take you to make the game?
- What inspired you to make the
- How did player-109435 make a flawless 185 runs