00:00
00:00
gloristeed

16 Game Reviews

4 w/ Responses

thoughts on mechanics: interesting platforming concept with environment and player body manipulation. I wonder what your next game would be like.

difficulty: it isn't for the casual player but not nor the hardcore either
difficulty suggestion: make an extra level update and make it near as hard as possible for hardcore players if you want.

Next game suggestion: If you have (a "Steam" account)/(access to Youtube) & likeness for difficulty in mechanics and environment go and look for Hollow Knight and watch a video of (Hollow Knight "White Palace" or play the game I bet you'll like how the devs made the environment.

Got the Goblet as FireMage,

I love the Rogue-like of the game and its mechanics

I thing I hate is the ice caves and all their bullshit. XD

good way to get carpal tunnel XD

First game you gotta start what you like best, thus a 2d plat former. It's a easy thing to do, and its a great first experience as a programmer. I see the potential of that peach floating-ques mechanic which you can build on make a unique kind of gameplay for your next game.

The story doesn't entail the heaviness, here just an idea include the character's own thoughts, like thought bubble kind of the character dialog, maybe even modulated/programmed voices to fit with a retro-style game.

Overall its a good start as for game developing, keep doing what you're doing :)

EkaGriffin responds:

Thank you a lot! There are many things I tried to achieve in this game and in previous test projects but are still over my capacity as a programmer: dialogue, witch is SURPRISINGLY hard to do, and save files. So I was quite limited I guess. -Anastasia

Question for LeviRamirez: what unit of time do you use in time increments( the counter).

Thoughts : I wonder if this can be used publicly to test natural reflex/reaction time of human. Maybe even help others set up an reflex training regiment? I would love to see people measure their reaction times on here side by side with the score.

Afterthoughts: I can say is that my reflex limits around 16 counter increments(Will White 15 increments). Though besides that the game is true to its tags.

LeviRamirez responds:

It uses ‘ticks’ in my engine which I believe is counted frame.

And usually I can get some pretty interesting draw times, around 11-15.

(╯⍜Д⍜)╯︵ ɹoɹɹƎ

YEET: I like taking things apart and reusing them for other stuff: YEET
Maybe I'll change, maybe within Aeons or a moment as long as this site exists
Status: Currently busy with school work

J W @gloristeed

College Student

Joined on 1/11/20

Level:
12
Exp Points:
1,561 / 1,600
Exp Rank:
40,751
Vote Power:
5.45 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
2
B/P Bonus:
0%
Whistle:
Normal
Medals:
703